11/18/2019 Warriors Orochi 4 Best Weapons
For fans of the 'Warriors' series (Dynasty Warriors, Samurai Warriors, Warriors Orochi, Hyrule Warriors, etc.) or the 'Historical Simulation' series (Romance of The Three Kingdoms, Nobunaga's Ambition) of video games by Koei Tecmo. Share screenshots, stories, rants and raves.
Become a true servant of Lord Orochi. Important Links RULES. So I have been seeing some talks about being able to get a 3. weapon with higher attack than Unique weapons. This is true, but I don't see any explanation of how the weapon damage in WO4 works, so I decided to share it here. Unlike the previous game weapons that aren't Unique do not have a fixed attack value.
The attack value that is displayed without taking into account compatibility consists of two parts: the base attack value, and a random 1-16 supplemental atttack value. Base attack value is randomly chosen from a static range while the supplemental attack value is dependent on the difficulty of the stage. The game does not differentiate between the two so there's no way to tell how high the base attack value is and how high the supplemental attack value is. Attached is a spreadsheet with all the ranges of base attack value for different characters' weapons with the number in parentheses being the maximum possible displayed attack when accounting for supplemental attack value.
At max compatibility 2. weapons gain a bonus of +9, 3. weapons gain a bonus of +13, and Unique weapons gain a bonus of +19. This will allow us to determine which characters have the possibility of acquiring 3.
weapons better than Uniques. However, it is to be noted that getting a minmaxed 3.
weapon requires an insane amount of RNG. I've read reports of people saying they couldn't get minmaxed 3. even after grinding Chaos mode 200+ times. The official guide book stated that to get a higher chance of higher supplemental attack value, you should play at higher difficulty.
As a result, the best chance of getting a minmaxed 3. is possibility playing the last stage on Pandemonium mode, and even then there's a lot of RNG involved.
Warriors Orochi 4 is Koei-Tecmo’s latest entry into their Orochi Musou game franchise. This franchise combines the best of the Dynasty Warriors and Samurai Warriors series into one gigantic hack and slash button bashing adventure. This time around though, the developer Omega Force have outdone themselves and have rectified a lot of what was wrong with their formula.
Dynasty Warriors 9 left a sour taste in the mouths of many gamers and thankfully, none of that has made its way into Warriors Orochi 4. The story of Warriors Orochi 4 is set in a fictional “other world” where prominent characters from the Dynasty Warriors and Samurai Warriors franchises are pit against an evil unknown force. For those that are unfamiliar with these games, they feature characters based on real life human beings that existed during the Sengoku period of Japan’s past as well as during the development of ancient China. However, for the purposes of the game, characters are all greatly exaggerated in terms of physical prowess and skill. Hearing how great a specific character is or was during a period of history is something that happens often throughout the story.
With these great Chinese and Japanese warriors thrust into an unknown world, the player will soon take on the role of 1 of 3 main party members on the battlefield. Players can swap between these 3 characters on the fly with a press of a button and can even combine attacks from one character straight into another character’s attack pattern. In addition to the 3 main party characters, 4 support characters join the fray and lend their abilities on the battlefield as NPCs. This is often barely noticeable but the help is appreciated when enemy numbers get too high. Warriors Orochi 4’s story is rather intriguing.
Players will slowly but surely unlock an immense number of characters as they play through the game’s various chapters. Chapter 1 serves as a basic tutorial of sorts as the game introduces different complex gameplay elements to you. The player’s initial party of 3 characters from the Samurai Warriors series will soon be joined by characters from the Dynasty Warriors games and the plot thickens considerably as they venture out into the mysterious world trying to unearth what’s going on. Soon enough, players will discover that Nobunaga Oda is amassing an army and your group of heroes seeks to find out why. Fast forward a little bit into the game and things get even crazier when it turns out that Mythical Gods are involved with an overarching plot involving world destruction and 8 bracelets of power forged from Medusa’s hair. Things get fantastically over the top with regards to the story but this is where all the joy is to be had.
Warriors Orochi 4 is a fantasy hack and slash adventure with technical elements that blend seamlessly into the story mix resulting in solid gameplay from start to finish. Players will be able to control their selected character from their party and perform a variety of attacks. A light attack combo can be initiated by pressing the Square button repeatedly while a heavy attack combo can be triggered by pressing the Triangle button repeatedly.
Combining light and heavy attacks together results in a range of unique combos that each character can pull off. Additionally, based on the type of character you are using, extra attack options can be made available such as buffing your weapon or entering an aerial attack chain that is visually spectacular. Players are advised to create parties of characters based on their character class.
Power, Speed and Technique classes are available and generally, the character designs themselves show off which class a particular character may be. Power characters, for example, are rather bulky male characters that brandish massive lances or swords whereas speed characters typically make use of lighter weaponry. Technique characters fall in between these two and employ a far more unique set of weaponry. A hook-like battleaxe, for example, belongs to a particular technique character and it’s incredibly enjoyable using this in battle. The story of Warriors Orochi 4 is broken up into 5 chapters with numerous missions contained within each chapter.
Missions or sorties as they are referred to contain main objectives that need to be fulfilled as well as bonus objectives that provide specific once off rewards if completed. Each mission has a level requirement as well a time limit and at the end of each mission, a score is awarded along with a letter grading. Trying to get the highest score possible and reach S rank is a challenge in itself and players will definitely revisit old battles to do this. Warriors Orochi 4’s gameplay as mentioned previously involves pulling off combination attacks with your selected character. Players will traverse rather large maps filled with hundreds upon thousands of enemies and have to hack and slash their way through these enemies.
Higher ranking enemy officers, base captains and evil entities known as Chaos Origins are also to be found. Players can make use of special Musou attacks by pressing Circle when the Musou gauge is full or additionally can make use of magic attacks by holding down R1 and pressing either the Square, Triangle or Circle. Each face button performing a different magic attack while pressing R1 and X will trigger the summoning of a horse mount to ride throughout the battle. The game also implements a brand new Unity magic attack which is triggered by pressing R2 and L2 at the same time when the Unity magic gauge is full.
This gauge is gradually filled as players defeat the hordes of enemies thrown at them. The Unity magic attack involves calling upon the power of all 7 allied characters in the battle to unleash a giant magic explosion that effectively wipes out everything in its path. This is indispensable in some of the harder battles where the sheer number of enemies and enemy officers can get overwhelming.
Players will be able to level up their characters at the end of a mission when they return back to their base camp. The base camp serves as the game’s main menu from which you can perform a variety of actions. Here players will be able to upgrade their characters with growth points and skill points earned from missions as well as upgrade their entire camp, providing global bonuses to all their characters. Players can also view short visual novel event scenes that are triggered by increasing a character’s relationship affinity above a certain threshold by using them in battles consistently. As more characters are unlocked, more of these event scenes can be too since they involve the friendships and interactions between specific characters. A final layer of complexity is added to the game in the form of weapons and weapon upgrading. Each character in Warriors Orochi 4 has a unique weapon and new weapons of the same type are found throughout battles.
Players can equip the new weapons back at the base camp and can also opt to dismantle or upgrade weapons with specific buffs such as elemental damage or experience boosting attributes. Given the sheer number of characters that the game has, players will spend a lot of time at the base camp when not laying waste to the enemy hordes in the story missions and side stories. Graphically, Warriors Orochi 4 looks visually pleasing. Character designs are extremely striking and well done and the in-game effects are particularly flashy.
In-game environments, however, are a bit drab and could have used a bit more detail, to be honest. The game’s soundtrack is excellent with certain battle background tracks being exceptionally good. The voice acting in the game, however, is entirely in Japanese so fans of the English dubbed cast from previous games will have to learn to love the original Japanese voice acting. That said, the Japanese voice acting is phenomenal with many seasoned veteran voice actors lending their talents to the game’s colourful cast. Warriors Orochi 4 features a 2 player split-screen co-op mode and honestly, this is one of the best features of the game.
There really isn’t like playing the game with a friend or family member and laying waste to masses of enemy hordes with spectacular combos and flashy magic spells. There’s also an online battle arena, however, this currently only features 1 map and is a 3 vs 3 modes. Overall, with a cast of over 170 characters to play as, an absolutely insane amount of character dialogue and an equally insane amount of enemies to slay, Warriors Orochi 4 will keep you busy for hours and hours on end. The story mode featuring missions that take anywhere from 7 to 20 minutes each to complete results in satisfying battle sessions that are rewarding. Gameplay is excellent despite being repetitive hack and slash based since it is quite simply, incredibly fun and implemented in a non-aggravating non-grindy manner. The sheer number of characters each with unique weapons makes Warriors Orochi 4 a must buy game for fans of the musou game genre and is quite easily one of the best fun games of 2018.
One hundred and seventy. It’s a pretty big number. It’s more than the number of Pokemon in any generation, and it dwarfs the current upcoming roster for Super Smash Bros. Ultimate, but 170 is precisely the number of playable characters you can unlock in Warriors Orochi 4. With the game following the franchise tradition of increasing its playable character count with every iteration, this latest release has landed at a number that would make even the most expansive fighting titles blush.
And if you think that amount sounds over the top, you’d be completely right. But over the top is what the Warrior franchises know and love, with the main premise of you against thousands of enemies being the perfect example. The quick normal attack and the slower, but more powerful charge attack are back as is their combo potential. Also seeing a return is the inclusion of Musou attacks, a very powerful special attack that depletes the Musou gauge, which refills over time. All of this feels familiar, as you cut your way through groups of enemies and get into a rhythm.
What is new to this instalment is the inclusion of magic, a separate meter that is utilised by holding a trigger button and then either the normal, charge or Musou attack button. This mechanic adds character-specific powerful attacks that can be strung together like normal attacks, meaning there is even more scope to try out different combos as you’re slaying the endless swarms. However, the inclusion of magic is just one of the ways this game is broken. The magic attacks are incredibly powerful, often dealing with regular swarms with ease with a couple of uses, depending on your chosen character.
And the magic meter refills faster than a docker’s swear jar, meaning that you’re very unlikely to run out, unless you’re constantly spamming it. And in the unlikely event you do run low, you can either resort to normal attacks for a bit whilst it quickly recharges, or make use of the special glowing anchors around the level which if you hold the trigger button near will have your meter from empty to full in a couple of seconds. These design decisions add up to a new mechanic that takes gameplay that was already fairly laid-back and simplistic and makes it incredibly passive and lacking challenge. It’s difficult to look past using magic in almost all situations, rendering most combo options useless because magic spamming is so effective at assisting progress.
And in those rare moments when you’re out of magic and not near an anchor, you’ll just drop a Musou attack in the interim, or if you’ve found the item required in the level, unleash your character’s Rage mode for some added oomph to your attacks. With such a powerful array of attacking options, the challenge becomes trivial, and it’s hard to shift the emerging apathy you’ll feel for what’s happening on-screen. And this is made worse by that ridiculous character count.
Starting with just three characters in Story mode, you unlock anywhere between three and eight more at the end of each battle, meaning that your character roster will quickly grow to a size that’s difficult to manage or care about. And not only is that due to the speed with which new fighters are added, but because most of them feel very familiar. Sure every now and then you’ll come across a jolly fat man who might join your party, or a more wizened, older warrior may agree to fight for your cause, but often it’s either young handsome male who’s skilled with a weapon, or young female with impractical clothing and heavy in the frontal bounce department. And it means most or your characters seemingly merge into one apart from a few stand out personalities.
And so in the midst of battle when generic fighter A is chatting with generic fighter B, not only do I not pay attention because I’m too busy spamming magic to read the English subtitles of the conversation on-screen, but even if the speech was in English I doubt I’d care because it’s hard to feel enamoured about the feelings of so many different faces, when they’re essentially all on the same side, fighting for the same outcome. But Warriors Orochi 4 seems unaware of this and doubles down on certain RPG elements which further compound the problem. All of your characters gain experience when they are used in your party of three, but given that you recruit more than three additional characters after each battle, your team quickly consists of a large amount of level one characters, whereas the recommended character level increases with the story, meaning they’ll rarely get touched. To try to get around this issue, I would stick with one main character, and bring along two newbies to build their experience, but then all I ended up doing was sticking to my one main character, making the need for such a large roster even more unnecessary. Added to this is additional RPG elements such as different weapons for characters that have different stats and abilities, and level up as you use them, affinity levels between characters, upgrades you can unlock for characters the more you use them, and before long it becomes an unwieldy mess of trying to micromanage so many different characters to optimise everything. Before long you’ll give up on trying to, and to be honest you don’t need to bother anyway, given the level of difficulty on offer. I understand that up until now, I appear to be criticising Warriors Orochi 4, for being itself.
The series has always been over the top and big on characters and options. However there are other issues that it can’t shy away from. There’s performance issues by way of frame-rate drops when the action gets too much, and whilst the PS4 version is nowhere near as bad as the Switch in this department, it does still happen enough in battles to notice and frustrate. Also in the brief periods between enemies and you’re travelling around on foot or horseback, you’ll really notice the average looking surroundings that wouldn’t look wholly out-of-place on a PS3. I’ll admit that during the hectic combat, you don’t notice as much, but it doesn’t really excuse the bland textures and lack of detail in the environments.
Overall it feels like Warriors Orochi 4 has plumped for quantity over quality. By choosing to add more and more characters and features to the game, it surpasses the critical point where those add any incremental value. Instead they at best become background noise, at worst become frustrating hurdles to overcome.
Now of course, there will be those of the school of thought that there’s plenty on offer here for your money. A plethora of characters, 70 missions to complete, and a whole host of RPG elements to sink your teeth into learning about and optimising. For those die-hard fans willing to commit the time and dedication required, this will seem like an ultimate package. And that package may be enough to overlook the shortcomings in character differentiation, slight frame-rate issues and outdated textures. But for many, and especially new players, there will be too much on offer here that doesn’t add to the experience, and feels like unnecessary padding. And by adding the magic mechanic in, it all becomes too simple, and whilst there are more combo opportunities than ever, you’ll find it’s just quicker and easier to spam your most powerful attacks, especially when in range of a mini-boss character. Whilst not perfect examples of the genre, there’s a reason why crossovers like Hyrule Warriors work better the Warriors Orochi 4, because their roster at 34 is just a fifth of the characters to manage, and all feel different enough for their place to be justified.
With a tighter, more purposeful headcount, the RPG elements don’t overwhelm as much because you’re dealing with a manageable amount to begin with. The story and interactions also matter more because you can recall every individual and their story better, and appreciate nuances in conversation, or their involvement in a particular battle, and that makes each stage feel more interactive and important.
By steamrolling you with sheer content by numbers, Warriors Orochi 4 undoes all of its potential and charm, and coupled with some performance and visual letdowns, makes it hard to recommend.
28 November, 2018 - Added 'Special Team Combinations Effects' that allow players to gain bonuses by forming specific teams. Corrected an issue in which weapon element effects were not applied to certain attacks of certain characters. Corrected an issue in which the game would sometimes stop if players attempted to deploy for battle using specific teams. Corrected an issue in which the Rage state would end after using Unique Magic.
Corrected an issue in which battle objectives could not be cleared when playing some scenarios online. Corrected a number of other issues. About This Game The latest title in the tactical action series WARRIORS OROCHI will be available on Steam®! Features of WARRIORS OROCHI 4 - A dream collaboration starring heroes from DYNASTY WARRIORS and SAMURAI WARRIORS! Heroes from across the Warring States period of Japan and the Three Kingdoms era of China successfully defeat the evil Orochi and end his reign.
After overcoming their desperate struggle to save the world, our heroes return to their respective eras - or so they think. 170 playable characters - the most ever for the WARRIORS series!
Experience Warriors Orochi 4’s narrative through the eyes of 170 characters. 165 returning from across the Dynasty Warriors, Samurai Warrior and Warriors Orochi universes – with five new characters joining the roster. Introducing 'Magic' to the series, you can now experience even more thrilling and intense Musou Action! All-new additions with characters being able to cast powerful magic abilities to wipe out their foes. Combining weaponry and magic can lead to devastating attacks which will stop enemies in their tracks. An all new fantastical story that captures the essence of ancient mythology, planned and supervised by Yoshitaka Murayama!
The heroes must find the key to restore these and return to their respective homes. As they begin to uncover the mystery surrounding their arrival in these new fused lands, their discoveries lead them to one deity: Zeus, the supreme god among gods.
Warriors Orochi 4 Xbox One
By Andrew Skelton I might have made it clear before, but I’ve been a long time fan of Omega Force’s Warriors series. I started way back with Dynasty Warriors 2, no less. Through the years, various other series from the company have sprouted up, most notably the Samurai Warriors series. Why would I mention that specifically? Because Warriors Orochi 4 has just released, and it’s a massive mashup of the Dynasty Warriors and Samurai Warriors franchises. While the fourth in numerical order here in the west, the game is actually considered the third in Japan, despite several additional iterations and spinoffs being available.
Fan reception of the previous Warriors game ( Dynasty Warriors 9) was lukewarm at best, so how does Warriors Orochi 4 fare? War Was Beginning At the outset of the game, you’re treated to a cutscene of the Olympian gods watching the Warriors events from Warriors Orochi 3. Zeus decides to create a world so he can prove his strength because he’s Zeus and he does what (and who, but ) he wants. You start out controlling three Samurai Warriors characters: Tadakatsu Honda, Naomasa Ii, and Naotora Ii. Apologies in advance to everyone, as I will be providing the SW character names as they appear in game, rather than their traditional style of family name first, followed by given name (Honda Tadakatsu, et al). Here you’re introduced to some of the basics of the game. The tutorial provides instruction for anyone who’s never played a Warriors game before, and gives advice on how to move, attack, and use special abilities like Musou attacks (a large damaging attack that consumes a characters Musou gauge).
New to the series are the addition of Sacred Treasures. The system is similar to the Dynasty Warriors 9 Flow Attack style where you hold R1 (on the PS4) and use Square, Triangle, or Circle to perform different attacks.
The team utilized that system as a model to help make the game more engaging than just using standard or charged attacks most of the time. Sacred treasures are also set per character, so unfortunately there’s no switching them around as you’d like.
Some Are Good for Fighting Let’s get this out of the way right now: there are 170 playable characters in Warriors Orochi 4. Yes, that is a lot of characters. Yes, some of them have little to no story, which can (unfortunately) be expected in a game like this. Character movesets fall under two categories: Dynasty Warriors style or Samurai Warriors style. I know, hide your shock.
Dynasty Warriors style consist of a six string basic attack, and charge attacks that can be used anywhere within the string. For example, three square and a triangle will unleash what’s commonly called a C4 attack. All DW style characters also have 2 EX moves, which are additional attacks after a specific charge attack, which tend to be more powerful or have additional effects tied to it. Samurai Warriors, on the other hand, have movesets that differ whether or not a basic attack was used first, or a charged attack.
A charged attack first launches the character into what’s called a hyper attack, which are super useful for clearing out normal enemies, but are generally blocked and ineffective against officers. SW officers also have longer normal attack strings, and varying degrees of charge attacks — some have single charge attacks all along their basic attacks, some have three charge chains, and some have two, determined by their character types. All 170 officers fall under one of three types: power, technique, and speed. Gone is the Wonder type from the third installment; as it was explained to me, it was because it wasn’t popular and the team wanted to keep things more streamlined this time around. In terms of Dynasty Warriors characters, these types determines their stat growths upon leveling up. Samurai Warriors characters progress in a similar vein, but their type also determines what types of attacks they can do as mentioned above (power get the longer charge attacks, technique get charge attacks further in the chain, speed get more hyper attacks).
I realize this all sounds complicated in written form, but there are handy icons in game that will tell you at a glance what genre the character is from, and what type they are. Others Are Good for Dying I hope you’re ready for the wholesale pummeling of hoards of peons, because that’s what a lot of the gameplay will revolve around. Mana telugu serials online. Thankfully, beating up hoards of peons is supremely satisfying. On each battlefield map, there are various clusters of enemies, usually lead by a generic officer. Most of the time these officers are placed in your way to interfere with objectives.
Every stage has a story associated with it (most stories are ‘defend this place’ or ‘defeat these bad guys’, so don’t expect Shakespeare), and your forces have objectives to overcome the enemy. Most of these objectives involve defeating certain officers, but there are occasional tasks where you have to reach a certain point on the map with certain teammates, or to hold out against enemies for a specific amount of time. One of the appeals of this genre, though, is its simplicity. Sure, it’s repetitive, but satisfying. Body counts almost always exceed one thousand, to give you an idea.
Not only that, but the mainstay of the Orochi series is being able to take a team of three characters on the battlefield which you can swap to at any time, giving a whole new opportunity to execute unique combos at enemies. In fact, the new Unity Magic system lets you set four additional support members who you can team up with to unleash a massive attack when your unity meter is full.
This attack provides a huge amount of experience and gems for everyone defeated by it, too, so it works best against large crowds. The Aftermath Clearing stages earns you several things.
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First, you’ll earn a measure of experience for your three characters. Leveling up characters increases their strength, defense, and life totals, and grants skill points. Skill points, in turn, can be spent to upgrade how many attacks a character can do, the amount of damage they deal with magic attacks, or on raising stats like strength, defense, and life (amongst other things).
You’ll also earn weapons for each of the three characters you brought into the battle. There are five total tiers of weapons, each with a varying base power above the previous tier. You gain proficiency with a specific weapon the more you use it, so it’s wise to hunt for weapons that have a high base value.
Additionally, you’ll earn gems as you complete stages. Every stage has bonus objectives that can be met that often provide even more gems. Gems have several uses. First, they can be used to upgrade weapon elements (more on this feature soon).
They’re used in training missions, which allows you to select three officers to gain experience and weapons without actively participating in battles. Lastly, gems are used to upgrade your base camp. The upgrades you can acquire range from simple experience and gem boosters, to boosting the attributes of specific types of characters, and even unlocking additional characters to play. Thunderbolt and Lightning! If you ask me, character levels don’t matter quite as much in the Orochi series. Sure, they’re important, and the increase in your stats does play a key role in making you stronger, but there’s a much better way to increase a character’s slaying power: weapon elements.
The right element setup can absolutely turn a good character into a powerhouse. Elements spawn on weapons, and Warriors Orochi 4 allows you to break down weapons you don’t need to reclaim the elements found on said weapons. There are a good amount of elements to choose from ranging from elemental damage to increasing damage on normal or charge attacks, to boosting a character’s attack speed. Every weapon in the game can have up to eight element slots, so while it can sometimes be challenging to figure out what elements you want on a character, you’ll never want for choices. Elemental damage is also a unique case: it only activates on charge attacks. Fire will inflict damage over time on affected troops, ice has a chance to freeze, bolt will hit surrounding soldiers with electricity, wind pierces blocking and does additional damage, and slay has a chance to outright kill peons and severely damage officers.
While nothing is stopping you from putting together a weapon with all of these elements, it’s probably best to focus on one or two and use the remainder of the slots to further buff up each character. Elemental activation is also one of the most problematic balance issues for Warriors Orochi 4, as all Samurai Warriors characters receive full elemental activation on their hyper attacks — something Dynasty Warriors characters don’t even have access to. This makes the former have a much greater magnitude of power since they have multiple options at their disposal. Final Verdict: Very Good (3.5/5) Warriors Orochi 4 was one of those games I couldn’t stop playing. Its huge cast of characters provided a, “just one more stage; see who I get next!” mentality, and the way the weapon system functions kept me hunting for more and more elements to boost my characters. There’s a moderate social aspect between the characters wherein using them raises their bonds with one another, and characters have some unique and often times humorous interactions in activated scenes in the camp. The Sacred Treasures system provided a fun new mechanic, even if some of the treasures seemed very poor (I’m looking at you, Talaria).
Of course, there are several problems with the game. It does become very repetitive, as can be expected. Balance is practically non-existent — though balance has never really been a part of the Orochi series, let’s be fair. For some, seeing certain characters get more screen time when their favorites might get a passing mention at best can be pretty frustrating. If you’re a fan of hack-and-slash action games, though, Warriors Orochi 4 does provide a ton of content to mow through. There are loads of stages (even if some of them start looking the same after a while), and special events to unlock, and four difficulty modes to conquer.
It’s a game I intend to keep playing, personally, and I believe it’s worth a look for any fan of the Warriors series. Note: a copy of the game was provided for review purposes.
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